2025年錄取通知書使用指南 2025 Notice of Admission Guide
(Please scroll down for the English version)
各位剛剛破殼的新同學,你們好!
歡迎你們加入香港科技大學(廣州)的大家庭!
今年的錄取通知書,承載着學校對可持續發展理念的踐行與對各位新同學未來的期許——我們以「低空經濟」的創新概念為靈感脈絡,「環港科大(廣州)創新區」的空間布局為載體,邀你從打開錄取通知書的一刻,就開始新的「破殼之旅」。

一、物盡其用的設計
錄取通知書外盒不僅僅是一個簡單的包裝,它通過內部盒底的凹槽設計,可以瞬間轉變為一個展示錄取通知書的相框。
內盒經過巧妙設計,能夠展開成為一個棋盤,大家可以通過飛行棋的形式,體驗「環港科大(廣州)創新區」和「低空經濟」融合發展的魅力。內盒中兩個錦囊分別承載學校身份標識(校徽與校園卡套)與互動道具(棋子/骰子/道具卡),合為盒,展為棋。
二、飛行棋規則指南
此飛行棋遊戲可供最少2人、最多4人參與。每位玩家都可在港科大(廣州)的四大樞紐(功能、信息、系統、社會)中選擇一個,並從教育科學學院(CES)或未來技術學院(CFT)出發,開啟融合學科的探索之旅。
起飛規則:
1、所有玩家先擲一次骰子,從擲出點數最大的玩家開始,各玩家按順時針順序依次投擲骰子開啟遊戲。
2、玩家需將骰子擲出1點或6點方能從【四大樞紐基地】移動至起點【Start from CES/CFT】起飛,擲出1點僅起飛,擲出6點除起飛外,還可獲得額外一次投擲機會。
行進與策略:
1、按照起點【Start from CES/CFT】上的箭頭方向前進。
2、擲得6點的玩家可以連續投擲骰子,直至顯示點數不是6點或遊戲結束。
3、當棋子行進到有其他樞紐棋子停留的位置,可將其他樞紐棋子逐回基地。
4、同一樞紐棋子走至同一格內可「迭子」並共同行動。
5、若其他樞紐棋子停在「迭子」上,則其他樞紐棋子和「迭子」同時返回基地。
特殊格子:
1、如果棋子到達任意【Innovation Fast Track】格子,可沿箭頭指示路線加速飛躍前進。
2、如果棋子到達【Draw Cards for Support】格子,可抽取一張【16學域技術支持卡牌】;玩家按照卡牌指示,再次投擲骰子,「判定」前進步數;此時投擲的點數僅用作棋子的「判定」,玩家不可按照投擲點數前進,如擲出6點,亦不可連續投擲骰子;如玩家為前序擲出6點後到達該格子,則此輪「擲得6點的玩家可以連續投擲骰子」規則失效。
3、如果棋子到達【Challenge Alert! Skip One Turn!】格子,玩家需暫停一輪。
終點規則:
1、玩家需通過自己樞紐顏色的路徑,剛好走到終點「紅鳥廣場」處才算「到達」。
2、如投擲點數超出到達終點所需步數,棋子需按多餘點數退回。
3、如某一樞紐棋子處在終點前的【Innovation Fast Track】加速路線途經點上,其他棋子使用該路線加速時,可將該樞紐棋子從終點前逐回基地。
4、某一樞紐的四個棋子若領先其他方全部到達終點,則遊戲結束,先將所有棋子走到終點的玩家獲勝。
三、AR增強體驗
我們的棋盤玩法結合了AR功能,更生動地展示了環港科大(廣州)創新區的概況。同時提供與港科大(廣州)人氣IP「紅火火」的AR互動。請掃描禮盒腰封上的AR小程序碼進入體驗。
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Hello, freshmen!
Welcome to the family of The Hong Kong University of Science and Technology (Guangzhou)!
This year』s notice of admission embodies the University』s commitment to sustainable development and aspirations for your future. It draws inspiration from the low-altitude economy and references "The Innovation Zone Surrounding HKUST(GZ)" for spatial layout. Open your notice of admission and embark on a brand new educational journey.

A. Versatile Design
The outer box of the notice of admission is not just simple packaging. Through its grooved base, it can be quickly converted into a display stand for the notice.
The inner box is cleverly designed to unfold into a game board, allowing you to experience the charm of the integrated development of "The Innovation Zone Surrounding HKUST(GZ)" and "low-altitude economy" through the game of Aeroplane Chess. Two pouches inside the box contain the University's student identity symbols (emblem pin and campus card holder) and interactive props (game pieces/dice/item cards).
B. Aeroplane Chess Rules Guide
This Aeroplane Chess game can be played by a minimum of 2 players and a maximum of 4 players. Each player can choose one of the four Hubs at HKUST(GZ) — Function Hub, Information Hub, Systems Hub, and Society Hub — and start their interdisciplinary exploration journey from either the College of Education Sciences (CES) or the College of Future Technology (CFT).
Take-off Rules:
1. All players roll the dice once, and the player with the highest number starts. Other players then take turns rolling the dice in clockwise order.
2. Players must roll a 1 or a 6 to move from the【Four Hub Bases】to the starting point【Start from CES/CFT】for take-off. Rolling a 1 allows take-off only, while rolling a 6 grants an additional turn to roll the dice.
Moves and Strategies:
1. Move forward following the arrow direction from the starting point【Start from CES/CFT】.
2. Players who roll a 6 can continue rolling the dice until they roll a number other than 6 or the game ends.
3. When a piece moves to a space occupied by another piece from other Hubs, the occupying piece will be sent back to its base.
4. Pieces from the same Hub can stack and move together when landing on the same space.
5. If another piece from a different Hub lands on a space where two pieces are stacked together, all pieces will be sent back to their base.
Special Spaces:
1. If a piece lands on any 【Innovation Fast Track】 space, it can accelerate along the route indicated by the arrows.
2. If a piece lands on the 【Draw Cards for Support】 space, the player draws a 【16 Thrusts Support Card】. The player follows the instructions on the card and rolls the dice again to determine the number of steps to advance. If a 6 is rolled, additional turns are not granted. If a player reaches this space after rolling a 6, the rule "players who roll a 6 can continue rolling" is void for this turn.
3. If a piece lands on the 【Challenge Alert! Skip One Turn!】 space, the player must skip one turn.
Finish Point Rules:
1. Players must follow the path of their Hub color and land exactly on the "Red Bird Piazza" finish point to be considered arrived.
2. If the dice roll exceeds the number of steps needed to reach the finish point, the piece must move back by the excess number of steps.
3. If a piece is on a 【Innovation Fast Track】 space before the finish point, pieces from other Hubs using this route to accelerate can send the piece back to its base.
4. If all four pieces of a Hub reach the finish point ahead of the others, the game ends. The player who first moves all their pieces to the finish point wins.
C. AR Enhanced Experience
Our game board integrates AR features to more vividly showcase "The Innovation Zone Surrounding HKUST(GZ)". It also provides an AR interaction with HKUST(GZ)'s popular IP "Red Birdie". Please scan the AR mini program code on the gift box to experience it.